https://youtu.be/rheZCOql9kg
The past is a puzzle of which we lost most pieces and miss the art cover. Yet, the teams working on Assassin’s Creed have mastered a unique method to interpret the past through breathtaking digital environments. From assumed inaccuracies to all-but-unnoticeable historical details, the resulting player experience is complex but rewarding, earning the series tens of millions of fans. This presentation discusses historical design methods applied at Ubisoft from 2007 to the present, including major [intellectual, ethical, and design] issues that have emerged, and how the Assassin’s Creed design team has addressed them.
Maxime Durand is the Assassin’s Creed franchise historian since 2010, weeks after graduating from Université de Montréal. Yes! A history grad who works with his diploma.